How do I remove them?
They don't appear when using flat shading.
Nothing in the scene can cause this.
How do I remove them?
They don't appear when using flat shading.
Nothing in the scene can cause this.
The problem occurs in smooth shading because it changes the way the shading is calculated across the surfaces, giving the illusion of a smooth surface even if the angle between the faces is sharp.
To correct that, add edge split modifier while all faces are set to smooth shading.