Object coordinate in object mode means that you get the position of a point on the mesh in local space and use it as a coordinate. In your case, if the x-coordinate of the corner is 0.05, you should expect a small cutoff of preview (that looks like in the range -1 ↔ 1).
To test this, I suggest you temporarily disable units in the scene. In this case, I'm assuming the object dimensions will be 0.1, which means your coordinates will be between -0.05 and 0.05, basically a small area in the center of your node preview.
The generated coordinates are usually automatically scaled to fit the object into the 0 ↔ 1 range, so the result will always be about the same