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A screenshot of the shoulders of my character, in the middle of retopology. The body and arms are long, slender, and cylindrical.

Everything else i've figured out about other shoulders really isn't helping here. I'm going to rig and pose this after this step is done

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Cut a hole in your cylinder (maybe use less vertices by the way):

enter image description here

Extrude inwards and right click > LoopTools > Circle (you need to enable the LoopTools addon):

enter image description here

Extrude on the axis:

enter image description here

Bevel if the transition is supposed to be smooth:

enter image description here

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