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I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object:

Shader nodes for World

This is how the Sun looks:

White Sun with black bkgd

However, in the opposite direction, there's a small artefact:

Artefact

How to get rid of the artefact?

Edit. I'm using Eevee.

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1 Answer 1

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Allright I figured it out. All I had to do is to clamp that arccosine argument.

shader nodes

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