I've been struggling a lot modelling certain parts of a guitar that contain a combination of curves and straight paths.
When I did the body of the guitar I used a subdivision modifier and I got it looking perfect cause the body is all around smooth and curved. For the headstock I need a combination of straight edge and curves. Tried using the Bevel tool and also failed
Blender file: https://drive.google.com/drive/folders/1jzPy_X0y_TUTtg9tox4_TPZzuo2dH8Nx?usp=sharing