I have I procedural skin shader (applied to a human character mesh) with a couple of voronoi nodes that I connect to the 'normal' of the Principled BSDF shader which is cool, but I was thinking if it's possible to turn the generated bump/normals into a proper normal map so I can export to Godot?
I looked up some guides on "baking" textures but i can't seem to be able to do it.
Basically, I just want to tell blender: Hey that Bump node? take the output of it and create an 4k image texture with this UVmap for me.