As you can see, this figure has artifacts around the shoulders, buttocks, etc. How can I get rid of them?
(The mesh has no loose geometry or interior faces and I've already done a "merge by distance" to get rid of duplicate vertices.)
When I add a one-level SubD modifier, the artifacts go away (see images below).
Since I plan to apply the SubD before rigging, UV mapping etc. perhaps I should just ignore the artifacts for now since SubD gets rid of them anyway?
...Or is there something I can do to get rid of them now?
(This is what the topology looks like before SubD.):
(When I add a one-level SubD modifier, the artifacts go away. ...So should I just ignore them for now?)