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I have a vertex group made using the Weight Paint and I am using a Geometry Node to distribute an object across the plane. How do I make the Geometry Node use the vertex group to distribute the objects?

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The idea is that there will be fewer objects on the lighter parts and more on the red areas so I how would I connect them?

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  • $\begingroup$ You just have to plug a Named Attribute with the name of your group... $\endgroup$
    – Fred I. R.
    Commented Jan 3, 2023 at 11:22

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you can do it like this:

enter image description here

Important is the input value of the group input as float value, put/choose the name of your vertex group in the modifier. Plug your input value in the density (you often need a multiply because vertex just has value from 0 to 1)

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  • $\begingroup$ Hi Chris I can't get it to work snipboard.io/Ng4WSi.jpg What did I do wrong? It's still showing in the blue area with same density as the red area. $\endgroup$
    – Harry McKenzie
    Commented Jan 3, 2023 at 12:27
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    $\begingroup$ Thanks, @Harry McKenzie works if put Named Attribute Node for input of multiply and select vertex group $\endgroup$
    – grenapl21
    Commented Jan 3, 2023 at 13:41
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    $\begingroup$ @HarryMcKenzie: if you provide your blend file and it is a serious question, i will take a look. Contact data in my profile if you don't wanna provide it here. $\endgroup$
    – Chris
    Commented Jan 3, 2023 at 15:38

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