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My problem is that when I parent my arm object to the arm armature, the middle bone attaches itself to the beginning of the arm, because of that whole thing bends wrong and I don't seem to know what the problem might be
Here is a look at the arm model with armature: enter image description here

And here is the same model but bent: enter image description here

For additional context, this arm is a mirror copy of another arm, but the other one does not seem to have this issue

Also here is the blend file:

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You should join the armatures together and also join the objects together. Also you need to recalculate the normals as you have some inverted normals (select all the vertices in Edit mode and ShiftN):

enter image description here

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    $\begingroup$ The old Inverted normals problem! I was about to suggest he submit this as a bug when I saw your posting. $\endgroup$
    – james_t
    Commented Dec 4, 2022 at 15:42

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