I'm searching a way to sculpt (with dyntopo enabled) a textured mesh. What I want to do is load an image texture (a portrait) and sculpt it.
Thing is, when I enable dyntopo in sculpt mode, I get this warning and the texture is hidden until I exit the sculpt mode :
I understand the "concept" of this problem (mesh is edited > UVs are changing > image mapping is changing); but I need to be able to do this - I cannot sculpt without seeing my picture. Of course, I could disable dyntopo, but then I don't have the precision I need.
- I've tested using the UV project modifier (does the same)
- I've also tested sculpting my mesh in wireframe mode, on a reference image / camera background image : it works, but I don't get the "feeling" of what i'm sculpting.
Is there a way to achieve this ?
A thing that could help would be to have a way to "unsync" modes between two viewport panes (one would be in sculpt mode, the other would be locked in object mode). But I don't know if this exists.
Any ideas to help me on this ?
Thanks !