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I'm trying to recreate this 2D cicular image design with the same lighting where the gold gets a whitish hue at the upper right fourth of the circle to make the whole image look like real gold with the nice dark red background.

enter image description here

I was able to recreate the design but I can't get the lighting right when camera view from top view. How do I achieve this same look where the gold has a nice whitish falloff into the upper right quarter? I want to make it look like a nice gold with the nice dark red color around as in the image or even better.

enter image description here

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I would suggest using an HDRI for your lighting - studio style is best because it usually only has one or two light sources that you can "bring in to position" rather easily using a Mapping node. Blender's default Studio HDRI can be found at .../3.3/datafiles/studiolights/world/studio.exr

(NOTE - in the below image, I disabled all your lighting - all the lighting comes from the HDRI) Lights

If you want to keep the HDRI lighting but keep the original background, use a setup like this, mixing the two backgrounds using the Is Camera Ray input of a Light Path node:

Lights2

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  • $\begingroup$ hey thank you for sharing! $\endgroup$
    – Harry McKenzie
    Commented Oct 30, 2022 at 4:38

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