As you can see in the following picture, my model always has a single triangle left, no matter in what way I knife the faces:
However, I wondered if its better to achieve something like that (Dino splash screen example):
As you can see, there are sometimes 5 squares hitting one point.
I wonder if it's reasonable to have some triangles here and there or if it would be better to discard them all. If so, what's the best way to achieve a result as shown in the 2nd screenshot? I tried as much as I could but I always end up having another triangle.