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Today I am trying to create a fluid sim that pours coffee into a cup. I followed the general formula for creating and baking it but the liquid will not pour into the cup, it always fills up the domain instead of the effector. Does anyone have any ideas?

Thanks

enter image description here

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  • $\begingroup$ hello could you please share your file? (only the useful objects) $\endgroup$
    – moonboots
    Commented Aug 29, 2022 at 17:46
  • $\begingroup$ Sorry, forgot to add it, here it is: blend-exchange.com/b/mrJlsne9 $\endgroup$
    – Micah Vera
    Commented Aug 29, 2022 at 21:52

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I've applied the Solidify modifier of the cup, removed its scale keyframes, applied its scale, recalculated its normals, moved it a bit on +X (so that it falls on the good position) and recreated a keyframe so that it falls correctly, given it an effector Surface Thickness of 0.6, then recalculated the simulation (Cache > Type > Replay):

enter image description here

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  • $\begingroup$ Many thanks! I now know that applying the scale was probably the biggest factor $\endgroup$
    – Micah Vera
    Commented Aug 31, 2022 at 16:18

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