Relatively new to blender, but at the minute I am trying to get my head around good modelling and topology. I'm using some basic models as a reference and then trying to recreate lighting, materials, and modelling. I have attached a reference for what I'm trying to recreate, but struggling to create the square without getting artifacts that are effecting shading and the basic shape. Included is an image of where I have the topology now, and also an image of what seems like it would work best for adding a bevel to edges
Any help or advice for how to get the modelling correct is appreciated