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enter image description here

the skin is textured and the eye is textured, how come when I move the eye on to the head the texture from the skin is overriding the eye.enter image description here

enter image description here went into cycles mode rendered and I noticed the face overlays the iris of the eyeball.

How would I move this without deleting anything.

also is there a way to make the eyeball overlay and stand in front of the eye.

edit: with me also thinking this was just a problem that needed to be spotted out with that particular mesh, it's also going on with my new one. enter image description here

also I noticed this going on inside of my mesh that the eye could probably be reflecting light through the head making it visible on the skin. enter image description here

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    $\begingroup$ Hi :). This looks a bit like overlapping geometry. Have you checked that? $\endgroup$ Commented Jul 18, 2022 at 7:16
  • $\begingroup$ Hey, merged all of the vertices by distance and when rendered same result. I wish this was the answer but thanks for helping. $\endgroup$
    – Ben G
    Commented Jul 18, 2022 at 18:17

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This is simply because the eye globe is transparent, it lets see the iris, and the iris crosses the mesh of the head:

enter image description here

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  • $\begingroup$ Is there a way I could make the eye globe non transparent? also thanks !! $\endgroup$
    – Ben G
    Commented Jul 22, 2022 at 18:45
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    $\begingroup$ sure but you won't see the iris anymore ;) $\endgroup$
    – moonboots
    Commented Jul 22, 2022 at 18:48
  • $\begingroup$ ok, as long as it shows in render mode, or maybe you have a better alternative. $\endgroup$
    – Ben G
    Commented Jul 22, 2022 at 19:31
  • $\begingroup$ I have to say, I have no easy solution for your problem, you should probably dig a hole for the eyes (or enlarge the current hole so that the mesh doesn't interact with the eye ball $\endgroup$
    – moonboots
    Commented Jul 22, 2022 at 19:40

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