the skin is textured and the eye is textured, how come when I move the eye on to the head the texture from the skin is overriding the eye.
went into cycles mode rendered and I noticed the face overlays the iris of the eyeball.
How would I move this without deleting anything.
also is there a way to make the eyeball overlay and stand in front of the eye.
edit: with me also thinking this was just a problem that needed to be spotted out with that particular mesh, it's also going on with my new one.
also I noticed this going on inside of my mesh that the eye could probably be reflecting light through the head making it visible on the skin.