I have several objects sharing a material that is animating. I'm able to create copies of the material and assign them to each object, but the animation data is still the same for all materials (see .blend, attached). How can I create a copy of the animation data associated with the material as well?
import bpy
s_objs = bpy.context.selected_objects
for obj in s_objs:
material_slots = obj.material_slots
for mat_slot in material_slots:
material = mat_slot.material
new_material = material.copy()
mat_slot.material = new_material
bpy.context.view_layer.update()
I also tried adding this, but animation_data
is None
anim_data = material.animation_data.copy()
new_material.animation_data = anim_data