To keep it short. Since the new update, the subdivision modifier makes my mesh disappear completely, I fiddled around with the advanced options, checked if it may be a rendering issue, reverted to factory default and nothing worked. I have no clue at this point. It still shows the vertices and stuff in editor mode, but it doesn't render the subdivided mesh in viewport. In object mode, it draws a weird diagonal line. Applying the modifier still works, but unapplied it makes the mesh disappear completely, rendering it useless. Please help :(
1 Answer
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I found a fix here. Why do my objects disappear when I add a Subdivision Surface modifier? Apparently, some Graphics Cards don't support the subdivision thingy. Just turn off "GPU Subdivision" in the Viewport section in the Preferences.