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I clearly need someone's help on this problem ! I did a texture map on substance painter and got a pretty good result.

Substance Render

I pluged all the maps on a blender material and the texture is anormally displayed.

Ambiant Occlusion annormally displayed on Blender

Black spots

I figured out it's the base color map who does this but i doin't know how to fix this. I tried on Marmoset and everything was good.

Marmoset View

So why Blending is deforming my texture map ?

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  • $\begingroup$ i don't understand what problem you are describing. can you maybe encircle the areas you are referring to that are "abnormally displayed" ? $\endgroup$
    – Harry McKenzie
    Commented Jun 30, 2022 at 1:24
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    $\begingroup$ @HarryMcKenzie I edited with a new image to highlight the anormal spots ! $\endgroup$
    – Arthur
    Commented Jun 30, 2022 at 8:42
  • $\begingroup$ is it possible to share the file? blend-exchange.com $\endgroup$
    – Harry McKenzie
    Commented Jun 30, 2022 at 8:46

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This is possibly the result of triangulation, Blender triangulates the model in other way, which leads to this result. To deal this it, try following:

  1. Select this face, then press Ctrl+T
  2. Select edge, that's created by triangulate operation, then press E ⇾ Rotate Edge CW
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  • $\begingroup$ It works ! Thank you so much ! $\endgroup$
    – Arthur
    Commented Jun 30, 2022 at 10:05

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