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I created an Armature for this Elephant where I put at the tail of every active bone a nondeformer Controler. Now I got the problem that the Armature seems to look good but does in Pose mode strange stuff. So basicly my Mesh isn't working how it should be.

Is there a trick or a setting which can solve my problem?

enter image description hereenter image description here

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    $\begingroup$ Sharing your blend file would be helpful blend-exchange.com $\endgroup$ Commented May 4, 2022 at 20:34
  • $\begingroup$ Did you set a proper chain lenght on every IK constraint? If not, every IK constraint will act along the whole armature, leading to unexpected behaviours. $\endgroup$ Commented May 5, 2022 at 7:32
  • $\begingroup$ I added the File and yes, I set the chain lenght....hopefully to a usefull length :) $\endgroup$ Commented May 5, 2022 at 8:00

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Your weight painting is bad. With your mesh active and your armature selected go to weight paint mode:

enter image description here

ctrl + click each bone you want to paint the weights on, then paint it with the draw tool:

enter image description here

When finished, your rig should behave better:

enter image description here

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