I'm new to Blender and I'm trying to bake my model. I watched a lot of tutorials and I think I'm ready to do it. Wha't I'm doing is here working with blender internal:
- create uv map
- resize textures in the uv editor
- change the EWA filter size to 0.1 in the texture tab -> image sampling. This will render the model in a better way without blur effect
- bake my textures
But when I import the model in other softwares (using obj format) I have a blurry model, even if I reduced the EWA filter. I tried a lot of parameters but the result is always blurry. This is strange because changing the EWA filter give me a good result in rendering view.
Maybe the problem is the size of UV Map? I did also an image of 10'000 pixel square but the result didn't change. I tried also with little uv map like 1024 px.
Here some screenshots:
Blender Rendered View with EWA filter set default = 1
Blender Rendered View with EWA filter set to minimum = 0.1
Exported model with baked texture : the result is blurry as before the modification of EWA filter
I want to obtain a baked textures result as in the second image with EWA = 0.1