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Sorry for such a basic question, but how do I recreate such material? I tried making this kind of concrete material in substance designer and browsed the whole internet for the right textures, but it still seems like a long way from my goal.
I want it to look as photorealistic as possible. How should I do it?
I also have problems when it comes to un-wraping the model (smart UV doesn't seem to work and can't figure out where to put those seams on the model)
I'd appreciate a little help with that too. (I'll include the project file).
Thank you in advance!

enter image description here enter image description here



UPD: There is a texture I created in SD, but still looking for your suggestions to make it better. Also would appreciate some suiting image textures. (But like I said, I searched the whole internet through and didn't find anything perfect for my purposes) enter image description here

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  • $\begingroup$ Hi. I think you forgot to pack your materials before you uploaded the file (File > External Data _ Pack Resources). $\endgroup$ Commented Mar 24, 2022 at 23:36
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    $\begingroup$ Also, I notice your object has non-uniform scale (comes from scaling in object mode). Select your mesh in object mode and press Ctrl+A (apply) and select "Scale". $\endgroup$ Commented Mar 24, 2022 at 23:45
  • $\begingroup$ Thanks for the scale suggestion. I definitely overlooked that. $\endgroup$
    – Butyl
    Commented Mar 25, 2022 at 12:34
  • $\begingroup$ But also I didn't want to include textures since they, don't really resemble the texture I was going after. $\endgroup$
    – Butyl
    Commented Mar 25, 2022 at 12:35

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You could mix a big Noise Texture for the background spots with a smaller Noise Texture for the small dots, use a Color > MixRGB in Multiply mode in order to mix. You can create a texture before the Mapping of the big Noise Texture in order to twist it a bit:

enter image description here

enter image description here

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  • $\begingroup$ Thank you for your suggestion. It looks nice, but it is far from what I am looking for. Like I said, I really need a photorealistic look for a close-up. $\endgroup$
    – Butyl
    Commented Mar 25, 2022 at 12:43
  • $\begingroup$ it just needs additional layers of textures. But if you want realism, why not use real picture of concrete? $\endgroup$
    – moonboots
    Commented Mar 25, 2022 at 12:57
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    $\begingroup$ here is another try: blender.stackexchange.com/questions/190637/… $\endgroup$
    – moonboots
    Commented Mar 25, 2022 at 13:01
  • $\begingroup$ Thanks. I'll try it $\endgroup$
    – Butyl
    Commented Mar 25, 2022 at 14:46

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