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I'm trying to make my characters arm bend properly, but I noticed that it slightly moves downwards then curves at the elbow joint.

Here's the arm at normal view

enter image description here

Then when I bend, the elbow drops below the resting axis and then curves as well. Is this normal?

enter image description here

This is the normal weight paint, but I tried to paint over it yet it didn't fix the arm dropping below the resting axis.

enter image description here

Do I need more loop cuts?

enter image description here

I want something like this where it is perfectly straight and not curving like in my example above

enter image description here

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  • $\begingroup$ please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Commented Mar 21, 2022 at 11:18
  • $\begingroup$ with what method did you parent your armature to your arm? $\endgroup$
    – Chris
    Commented Mar 21, 2022 at 11:43
  • $\begingroup$ you could easily fix it with removing some edge loops but you probably need to correct the weight, as the lower arm bone seems to influence the upper arm vertices and vice versa $\endgroup$
    – moonboots
    Commented Mar 21, 2022 at 11:58

1 Answer 1

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if you are using a "normal" subdivided cylinder

enter image description here

then parent an armature with automatic weight to it

you will get:

enter image description here

enter image description here

and it bends like this:

enter image description here

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  • $\begingroup$ but thats when it's a solo arm, but what if its atttached to a mesh that you created and made the arm by extruding out from the sides? $\endgroup$
    – makerbaker
    Commented Mar 21, 2022 at 16:29
  • $\begingroup$ it is exactly the same. As moonboots said - provide your blend file, so we can help you. Everything else is just "guessing". $\endgroup$
    – Chris
    Commented Mar 21, 2022 at 17:00

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