There is a variety of 3D printers online who apply a sine wave function to the gcode path in blender and rhino/grasshopper that creates a very interesting effect on a 3d printed model. When you import a model into blender, you can slice it into printable layers with tissue and can do some minor manipulation, however to get a consistent sine wave...i'm a little lost. I think you would use geometry nodes and scaling in the x and y axis but I'm lost after that. Any ideas?
here is a good example where the gif was actually also rendered in blender: https://twitter.com/tnctrekit/status/1482906930758651907?s=20&t=ibYqjaO9CFS29ykF0TbC7A