i am doing a scene at night with a selfmade world with stars. In my final render i want to now add a glare node in the compositor. My problem is that i have other lightemitting sources which are also affected by the glare node. Is there a way to assign this glarenode only to the top part of the rendered image (which is where you would see the nightsky)?
1 Answer
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yes, you can e.g. with this node setup:
as you can see, on the top is with glare, the bottom half without.