I have a project that was rendering in cycles GPU compute just fine but at some point went wonky and now GPU Compute always fails. What steps can I take to get GPU compute working again?
I might be able to disable various layers and shaders until I find the culprit, but is there a better way then 'hunt and peck'? I am not very satisfied with CPU render.
I have two Nvidia GTX 1070Ti SLI cards and generally GPU compute works fine, but I've done something in my project that is causing issues. It was working with a 2048 tile size, and now that it's not working, even a tile size of 128 has the same issue.