For my animation I need to move character's right arm without moving it's child - the gun. I cant just unparent it or do anything with the rig, because I'm making for a mod for a game, and its all hardcoded, so I have to keep the rig as it is.
Usually when I had to make it so that the right hand moves, but the gun doesnt, I just tried to return it to it's position and rotation, but it still moves slightly and just doesnt look right.
How can I fix the child bone in global space so that it doesnt move along with the parent bone?
Limit Location
constraint where all options are ticked and owner set to Local With Parent. For rotation the same with aLimit Rotation
constraint. $\endgroup$