Sort of new to Blender, using Eevee and trying to create a rain animation using a plane to emit rain particles. Here is all I have made right now:
The main things I've seen looking at other people with the same problem is to verify that the camera icon is lit, which it is and has been. The camera icon for the particle emitter is also turned on. It appears in the Viewport but not in the Render. Here's my settings for it, in case anyone sees anything that they can identify as wrong.
Number: 15000
Seed: 30
Frame Start: 1
End: 200
Lifetime: 36
Lifetime Random: 0
Emit From: Faces
Use Modifiers: false
Distribution: Jittered
Random Order: true
Even Distribution: false
Particles/Face: 0
Jittering Amount: 1
Velocity: -5 m/s
Tangent: 0 m/s
Tangent Random: 0
Object X: 0 m/s
Y: 0 m/s
Z: 0 m/s
Object Velocity: 0
Random Velocity: 0.5
Rotation: false
Physics: Newtonian
Mass: 1 kg
Multiply Mass with Side: false
Forces/Deflection/Integration all default settings
Render: Line (changing this did not fix the problem)
Scale: 1.5
Scale Random: 0.15
Material: Material.002 (nodes pictured below)
Coordinate Parent: Plane
Show Emitter: false (changing this did not fix it)
Parent Particles: true
Unborn: false
Dead: false
Display in Viewport: Rendered
Color: Material
Amount: 100%
Show Emitter: true
Children: None
Field Weights: all 1
No force fields, no vertex groups, no textures, no custom properties
I have no idea what's going on with it. I've tweaked every setting I can think of that could be affecting it, including but not limited to what it renders as, the material, velocity, and render background. Here's a side-by-side of the Viewport and Render on frame 31.
Edit: The bot asked me to clarify what I'm asking. I'm asking if anyone knows what settings I have that is causing my particles not to render, and if someone could help me with it.