I want to have godrays going through some tiny cracks in a shattered object.
It is a cube that is hollow inside (through a solidify modifier) and then has a cell fracture applied to it with the individual cells scaled down a bit. I placed a point lamp inside and added a cube with volume scatter around it but i am getting no godrays. I am fine if they are faked.
I heard about such things as bidir path tracing making it so light can more easily pass through tiny cracks but sadly this isn't in cycles. Luxcore does have bidir path tracing thought but it doesn't seem to have a 3.0 release, not even in their automatic builds (they are 2.93 as stated on their download page).
Blend File will be attached.