Blender 3.0 . I've made a offsetting geometry instances using geometry nodes(sorry, I had no idea how to explain expect the image below.)
I wanna use the Z value (used for offsetting instances) in the Shading tab so that each instance have a different emission strength value.
How can I get this Z value into my shading tab? Please consider that this value is gonna be different for the instances, I don't want a single value for the emission strength. Thank you
(I'm going for entirely procedural so please avoid manual cheating)
Here's the file. Open it, the two yellow reroutes should be connected.
(edited) Please 3.0 not 3.1 alpha