All pre Blender 3.0 tutorials use Fill Attribute node for setting an attribute like sharp. Many attributes are now set in a different way, for example there's a dedicated node to set smooth shading. However, I couldn't find anything for edge sharpness.
Let's say I want to add a geometry nodes setup for the starting cube:
Which should mark 4 edges of the cube sharp and crease them
Which would allow me to add Subdivision Surface and Split Edges modifiers to get a bullet shape:
I'm actually after something more complex than a bullet shape but still I have no idea how to set named attributes in Blender 3.0...
So what should be inside Set Sharp and Set Crease custom nodes so the setup works?