I have a Makehuman model fully rigged with the default rig and have imported it into Blender and everything seems to work fine. I have quite a complex pose I'm happy with except the face. My character looks like they're watching grass grow. I want a smile of some sort.
I've tried rotating bones but can't get any sort of decent facial expression.
What bones to move for expressions, a smile for instance? I can't find anything useful online. What is the mechanism for controlling facial expressions in a Rigified MakeHuman model?
Or can I delete all the face bones and replace them with something more intuitive?