I have several different shaders in my .blend file that point to the same image. Problem is, that image is in the wrong place, so it's showing up magenta on the model. Is there a way (perhaps using the outliner) to re-point all references of one image to another image?
1 Answer
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you can use this python script:
import bpy
for ob in bpy.context.scene.objects:
if ob.empty_display_type == "IMAGE":
if ob.data.filepath == "/old_path/old_file_name.png":
ob.data.filepath = "/new_path/new_file_name.png"