I have a plane made up of hexagonal holes. I want to deform it in such a way it matches the tip of the microphone (marked in orange). I tried the shrinkwrap modifier but it deformed all the holes down the beveled sides of the object until they were crushed together. The mesh looked okay along the flat however.
I've tried other modifiers and I can't seem to find any tutorials that might help.
Will I have to use particles for the hexagonal holes and distribute them across the object that way?