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I Ripped a model from a game, Risk of Rain 2, and rigged it, perfectly following the instructions of this youtube video

Yet it will not move in pose mode with the rig.

Rigged model: https://we.tl/t-NDKCRZb4hT

Unrigged model: https://we.tl/t-ufGZRST5ou

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Commented Nov 13, 2021 at 0:36
  • $\begingroup$ Hello and welcome. While files, images, and external videos or links may be helpful additions they should not be the only way to obtain information about your issue. Don't make understanding your question rely on downloading a file, watching a video or visiting an external site. Use the builtin tools to upload images or gifs, along with thoroughly explaining the problem in written form so it can be indexed and searched for thus helping future visitors with similar issues. $\endgroup$ Commented Nov 13, 2021 at 1:10

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You have duplicate vertices in your mesh. When you attempted to parent the mesh to the rig, an error flashed on the bottom of the screen and you must not have noticed it:

Bone Heat Weighting

99 times out of 100 this means You have duplicate vertices in your mesh. Blender's algorithm for automatically assigning weights will fail if the mesh isn't manifold, and this is the most common reason why a mesh won't be manifold. (See below for a definition of manifold.)

To fix this, using your first blend file as an example

  1. Remove the existing attempt to parent

    • Switch from Pose to Object mode. (Shortcut: CtrlTab)
    • Select the object CommandoMesh
    • Go to Object properties in the properties editor.
    • In the Relations Tab remove Rig from the Parent field by clicking on the x.
    • Go to Modifiers in the properties editor.
    • Delete the Armature modifier.
    • Go to Object Data properties in the properties editor.
    • In the Vertex Groups panel, click the down arrow to bring up a menu.
    • Select delete all groups.
  2. Fix the duplicate vertices.

    • Switch to Edit mode. (Shortcut: Tab)
    • Make sure all vertices are selected by typing A
    • Bring up the merge menu. (Shortcut: m)
    • Select By Distance.

You should see another message appear on the bottom. Please pay attention to messages that appear there. It will tell you that you had 2442 duplicate vertices but they were removed.

Duplicates removed message

  1. Now the parenting will work
    • Switch to Object mode. (Shortcut: Tab)
    • Shift-select Rig to add it to the selections.
    • Parent CommandoMesh to Rig. (Shortcut CtrlP and select With Automatic Weights.

There will now be no error message and the rig will move the mesh.

The Blender manual describes Manifold thusly:

Manifold meshes, also called ‘water-tight’ meshes, define a closed non-self-intersecting volume

Tip: The Info Window

Often we miss the information messages that appear on the bottom of the Blender window. When an operation fails, it's possible to open the Info editor window. You can find it in the Scripting Workspace or you can open it in any of your current panels using the drop down menu:

Drop down menu for selecting editors, with info editor highlighted

Scroll backward through it looking for the various info or error icons. Often they'll help you solve the problem, or at least make it easier to search for a solution online.

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  • $\begingroup$ THANK YOU THANK YOU THANK YOU $\endgroup$
    – Mr.F0xx3r
    Commented Nov 13, 2021 at 3:18

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