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I'm trying to make silk material that can be looked through like this (made by Pablo Dobarro) enter image description here

enter image description here

When I tried to make silk material, there are two answers for this, but both materials were not translucent enough.

enter image description here how to produce a Silk/Satin material I followed this answer, and the result is like this.

enter image description here

How to make a see through silk material? I followed this answer, and the result is like this.

I really want to make this smooth and translucent silk material.

Could you give me advice how to make this material?

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  • $\begingroup$ Looks like you are using Eevee, what is your render settings? Is Blend mode in material set to Alpha Blend/Hashed/Clip? $\endgroup$
    – MikoCG
    Commented Nov 12, 2021 at 12:27
  • $\begingroup$ or just provide your blend file so we can check it out... $\endgroup$
    – Chris
    Commented Nov 12, 2021 at 12:28
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    $\begingroup$ First of all I think the silk material should not (only) have a translucent material, if you want to make it slightly transparent. Maybe look up the difference between translucency and transparency. A translucent material lets light pass through, so every object between the light source and the translucent material will only show as a shadow. In your example you can clearly see the skin color of the thighs show through, which is caused by transparency, not translucency. But nevertheless silk is translucent, too. $\endgroup$ Commented Nov 12, 2021 at 12:28

1 Answer 1

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use this node setup:

enter image description here

Here you see the different looks depending on your Fac value in your mix shader:

enter image description here

For eevee you need to choose alpha blend or alpha hashed mode for your blend mode in your material.

enter image description here

Here the comparison with fresnel node, thank to Robin and Gordon:

enter image description here

enter image description here

with HDRI

enter image description here

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  • $\begingroup$ Maybe use a Fresnel node for the Mix factor instead of a constant value, because the silk will be less transparent when viewed from a shallow angle. Or even better, use the fresnel (maybe in combination with a Color Ramp) for the Transmission value of the Principled BSDF and no Transparent BSDF. At least that's how I would do it in Cycles (I never use Eevee, sorry). $\endgroup$ Commented Nov 12, 2021 at 12:39
  • $\begingroup$ + @Gordon maybe Sheen? This could be the place for it.. but that's just a tweak. $\endgroup$
    – Robin Betts
    Commented Nov 12, 2021 at 12:45
  • $\begingroup$ @RobinBetts Sheen is good for silk as a surface quality, but doesn't give any transparency. Or I misunderstood what you meant. $\endgroup$ Commented Nov 12, 2021 at 12:47
  • $\begingroup$ @Gordon Guess you're right.. just thinking of it as an and/or for Fresnel, for reflection/opacity at raking angles. $\endgroup$
    – Robin Betts
    Commented Nov 12, 2021 at 12:50
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    $\begingroup$ @GordonBrinkmann: Nice! Thank you! $\endgroup$
    – Chris
    Commented Nov 12, 2021 at 14:56

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