H i , i want to convert a 3d model to a basrelief using cycles node setup and render it in a height map i achieved this results but thats not what i wanted , i want to find a way thru node setup that reduces the over heighted areas without reducing the detail , also i want the edges of the model bend into floor plane procedurally thru baked map .
this is the model : and this is the unfortune result
I want to somehow keep the curvature of my model and only reduce the differences , i saw an addon on youtube called basrelief , and i don't have access to their purchase services , but it does the exact thing , which i guess it happens thru nodes here is the link if that video : https://youtu.be/q3hr54dtnbU