I am trying to make a series of chains and metal fixtures with bearings on them in Blender 2.93, but whenever I use a glossy or principled shader (Metallic: 1, Roughness 0.2, everything else default), any sort of ring-like structure ends up having these a very bright, super noisy spots on the inside of the ring (not noisy with high samples, but they're still undesired)
I tried messing around with Light Paths, Clamping, Caustics, but I wasn't able to get rid of this effect. The only time I get rid of it is if I disable Glossy under Ray Visibility of the Object Properties, but that also completely removes any shadows, which I need for where one object overlaps the other.
What's the best way to get rid of these ring-shaped reflections while keeping everything else working as intended? I'd like to keep the object glossy and reflecting the environment, but not itself. I'd still like to keep shadows in case I make notches or overlaps.
Edit: Even going all the way down on roughness results in a super dark ring on the inside of the ring, and I noticed that if I duplicate the ring and place it right in the middle of the other ring, it will reflect an image of the first ring like it's not around it, but in front of it.