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I rigged an object and animated it, and have set it as a hair particle (dupli object). It displays correctly, but animation is not being passed on... How do I make hair particle objects perform animation?

Note: I am aware that animation will be synchronized across all particles and am okay with that.

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  • $\begingroup$ Hi there! I just checked it out and it works for me. I made a simple model, added a rig and animated it. Then I made a hair system an setted the hair particles as object: the model. And it works fine. What was your workflow? $\endgroup$ Jan 27, 2015 at 9:18

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You need to have your animated model and hair object on the same layer, or it won't update in the viewport (it will work only in render).

enter image description here

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    $\begingroup$ I could watch this all day long! $\endgroup$ Jan 27, 2015 at 15:08
  • $\begingroup$ @Jerryno is there a way to randomise this animation $\endgroup$
    – ashwin
    Mar 8, 2015 at 23:52
  • $\begingroup$ @ashwin use the group option under particle render and put multiple object copies with different animations inside that group;) Enable Pick Random to pick randomly from the group. $\endgroup$ Mar 9, 2015 at 11:47
  • $\begingroup$ @ashwin also rotating the hair particles randomly will help (Advanced > Rotation). $\endgroup$ Mar 9, 2015 at 11:50
  • $\begingroup$ Does is work for a Emitter particle sistem as well? $\endgroup$
    – Gatunox
    Mar 9, 2018 at 3:25

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