I'm quite new to blender, but I'm trying to make models for fun.
I have an object that I'm trying to cover with grass blades. The object is highlighted in first picture. The grass blade is the object to the right.
When I make a hair particle system, I see that the hairs stick out perpendicular to the face/mesh.
When changed to object, the grass blades all follow the same direction.
Is there a way to get the blades of grass to stand perpendicular to the faces rather than having to follow the global/object xyz axis? Hopefully my question makes sense. I'm hoping to have the effect as the draft (4th picture). Thanks anybody that can help!
Edit: Thanks for the quick reply! I was messing with the particle object as well as the phase settings in the particle menu. Do you know of any other ways to get all the particle objects to face the same way? They seem to form a circle around a certain point.
I guess the best way for me to explain what I'm trying to do now: They're finally pointing perpendicular to the faces, but the inner part of the grass blade (the curved part) on all the particle objects faces towards a predetermined center. I've tried adjusting the main grass blade in edit mode as well as fiddle around with the phase settings as well as the other particle settings.
Hoping this photo will help with showing the curved part of the blade that I was talking about. Thanks!
Edit2:
Your answer looks exactly like what I'm aiming for. I never really experimented with particles and particle editing before, and I've been searching and looking for what I'm doing wrong. But even though I combed the hair, it hasn't affected the hair object.