I know this must be a simple problem, but in order to bake my textures, I have to set a base image for my object. After I have done this, I can then bake the texture but it overwrites my originally set texture with the baked texture.
If I then move objects in the scene etc, and re-bake the textures, the incorrect UV mapped texture is used as the base texture.
How can I keep my base texture as the original material, and render the baked texture result to a seperate image/material every time?
Thanks.