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So I want to flip the normals on an object I know how to flip them and I know I have to go into view port overlays and activate display normals to see that the faces have been flipped but when I do that the blue lines that show you what way the faces are facing dont display. Am I missing something or could it be a setting I'm not aware of? Any advice would be helpful thankyou

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In the viewport overlays dropdown menu for the 3D View there are options related to normals as you know:

view overlays dropdown

Not only do you have to select the normal, but to see it you have to set the size to something reasonable for the scale of your model: setting the size of face normals

If you're still not seeing normals, please share the blend file.

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