How to properly rig the shoulder of this low poly model? Have tweaked weights, but didn't get desired results. Is there any other problem?
Edit: Link to File: https://pasteall.org/blend/b5a93745a9f44db79dc5ed6a48179b92
- By desired results, I meant that the area below the arms is also getting distorted, which I didnt want. Is there any problem in the mesh itself?
Thanks