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How do I copy/paste rigid-body constraints in 2.73 rc1? (I Have a lot of objects)

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  • $\begingroup$ Not a duplicate. $\endgroup$
    – bronto
    Jan 6, 2015 at 17:34

2 Answers 2

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You can use Copy from Active. To do this, first select all your objects that will receive the Rigid Body physics, and then the one which already as it; This is so that the object which has the Rigid Body physics becomes the Active object.

Then, open the Toolbar (press T) and switch to the Physics tab; There, you can press Copy from Active to copy all the physics to the new objects.

enter image description here

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  • $\begingroup$ Thanks, but NOT working for me. $\endgroup$
    – bronto
    Jan 12, 2015 at 21:15
  • $\begingroup$ Why? What happens; is there any error message? $\endgroup$ Jan 12, 2015 at 21:23
  • $\begingroup$ Rigid body constrains will not activate at all, no errors as far as I can tell. $\endgroup$
    – bronto
    Jan 12, 2015 at 21:39
  • $\begingroup$ That seems like a bug, try using 2.73 (the stable version). $\endgroup$ Jan 12, 2015 at 21:42
  • $\begingroup$ Allready at 2.73 stable. $\endgroup$
    – bronto
    Jan 12, 2015 at 21:43
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For me, this procedure copy rigid body properties from one object to the others, but: Can't see in physics tab when the others objects are selected. Can't copy the Rigid Body Collisions > Shape settings. (Blender 2.72b)

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