1
$\begingroup$

I am relatively new to blender. So this is my first time rigging with vertex groups. To my understanding, I have done everything properly when rigging my vertex groups to my armature: unparent all the meshes, join the meshes, match the name of the vertex groups to the bone names. So after I add the armature modifier to the mesh and select my armature as the object, some of the vertex groups are offset.

enter image description here

The weird thing is, the vertex groups are in the correct position in edit mode but not in object mode.

enter image description here

The animation works fine except for the few vertex groups that have the offset.

$\endgroup$
2

1 Answer 1

0
$\begingroup$

I hope it answers your questions:

In Edit mode you should align the bones with the lamp arms:

enter image description here

Also, stick the IK target head to the tail of the IK bone, otherwise, as soon as you switch to Pose mode, your IK will move away from its current position to stick to its target:

enter image description here

$\endgroup$
1
  • $\begingroup$ Thank you so much! I cannot express my appreciation enough! I have been stuck on this problem for so long, and it is a relief finally having a solution! Thank you! $\endgroup$
    – Bunlop
    Commented Jan 30, 2021 at 21:39

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .