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For those who monitored questions in this site, I read this one: Rigging character, mesh not following bones I doesnt solve my problem. Many similar question posted on the internet doesnt solve the problem.

I cant rig my character here, I followed the tutorial from the official blender channel in here https://www.youtube.com/watch?v=cZ3o5tjO51s&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=30

I did exactly what he did, go to object, select mesh, select armature, ctrl p, with automatic weight

in pose mode, the mesh wont follow the bones

Also edit mode is sometimes inaccessible, for some reason

here is my file: https://www.mediafire.com/file/fw7ppz5aewtcj4b/failed_rigging.blend/file

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2 Answers 2

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The blend file already contains the enough instances of mesh object and the armature (RIG-Sky), but the instances are not registered to any scene collection. Therefore delete armature and empty(GRP-Sky) objects and then run the following script to link the instances to a collection.

import bpy

for obj in bpy.data.objects:
    if obj.name not in bpy.context.scene.objects.keys():
        bpy.context.scene.collection.objects.link(obj)

enter image description here


Another way: Use Shift M key in the outliner

enter image description here

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  • $\begingroup$ is that the only way to fix it? $\endgroup$
    – Agil GA
    Commented Jan 17, 2021 at 15:32
  • $\begingroup$ so basically just select all the mesh and press Shift + M??? $\endgroup$
    – Agil GA
    Commented Jan 21, 2021 at 19:30
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So Tetit gave a good idea, take a look into the Outliner > Blend File, you'll find all the "Geo" objects, put them into a collection, called for example Character. Then back into the Outliner in View Layer mode, select all the objects of Character and depending on what you want to do, you could join them all then parent to the armature.

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  • $\begingroup$ I'm having a headache now $\endgroup$
    – Agil GA
    Commented Jan 16, 2021 at 9:27
  • $\begingroup$ So now the character is in pieces after doing what you told me, now what do i have to do? $\endgroup$
    – Agil GA
    Commented Jan 16, 2021 at 9:29
  • $\begingroup$ Also in the video tutorial, could you help me find the exact same character model that the video used? $\endgroup$
    – Agil GA
    Commented Jan 16, 2021 at 9:30
  • $\begingroup$ hello, i've re-edited, I hope it helps $\endgroup$
    – moonboots
    Commented Jan 16, 2021 at 10:51
  • $\begingroup$ sorry, I cannot find Apply Scale in this part : then CtrlA > Apply Scale $\endgroup$
    – Agil GA
    Commented Jan 17, 2021 at 16:38

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