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I would like to learn a method for creating smooth transitions between components of an object while keeping the geometric integrity of the two pieces. 1

I would not like to alter the general shape of the ring or hook part, but am curious what ways there are to smoothly transition parts of an object so that I may create better looking models.

hook.blend

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    $\begingroup$ you first need to boolean then give some corrections in Edit mode: remove doubles, join vertices, etc... maybe share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jan 13, 2021 at 6:13
  • $\begingroup$ @moonboots I have added the .blend file $\endgroup$ Commented Jan 13, 2021 at 20:04

1 Answer 1

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First you should simplify your object to make it easier to work, select all and press CtrlE > Un-Subdivide:

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Here is what you get (set the parameters in the Operator box), as long as it doesn't change your shape it's better to work low-poly imho:

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Then boolean the 2 objects:

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It gives bad topology:

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But you're going to work on it with the knife tool, join, dissolve edges and vertices, etc:

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Now you can give your object a Subdivision Surface etc:

enter image description here

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  • $\begingroup$ Thank you, I appreciate the help with learning how to smoothly transition. Thanks for the tip about working in low-poly as well. $\endgroup$ Commented Jan 16, 2021 at 18:09
  • $\begingroup$ Yes, work low-poly as much as possible, it makes things easier, only apply the Subdivision Surface if necessary, and always keep a low-poly version $\endgroup$
    – moonboots
    Commented Jan 16, 2021 at 18:12

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