0
$\begingroup$

I'm following Blender Guru's tutorials, and I'm doing the last part that consists of lightning the chair. When I try to put the spotlight, I can't really see the difference because it seems to have a global light that I don't know how to shut down. In the final render, you can see that only the screws have a shadow, the chair remains with constant light in it. Could someone help me? Thanks! ^^ enter image description here

$\endgroup$
6
  • $\begingroup$ in what shader mode are you? Material or Rendered? $\endgroup$
    – moonboots
    Commented Dec 31, 2020 at 15:19
  • $\begingroup$ Any chance you forgot a Shader node and plugged your Image Texture directly into the Material Output? $\endgroup$ Commented Dec 31, 2020 at 15:29
  • $\begingroup$ @moonboots In rendered. $\endgroup$
    – Letícia
    Commented Dec 31, 2020 at 15:30
  • $\begingroup$ @Christopher Bennett It is not. It is plugged in base color, in 'Principled BSDF' $\endgroup$
    – Letícia
    Commented Dec 31, 2020 at 15:33
  • $\begingroup$ Strange, it appears to be "un-shaded". And you say this is happening in the render as well as the viewport? $\endgroup$ Commented Dec 31, 2020 at 15:35

1 Answer 1

1
$\begingroup$

That happens when you are not using a shader and plug a texture directly to the surface of the material.

enter image description here

.

Plugging a texture directly to the material output, the texture becomes emission source.

enter image description here

Shaders define what happens to light rays on the surface of an object. Without a shader... well... there is no shading..

Use a shader and plug the texture as color.

enter image description here

$\endgroup$
1
  • $\begingroup$ Thank you @susu for your explanation! Super well detailed, it will certainly help others! :) $\endgroup$
    – Letícia
    Commented Feb 4, 2021 at 21:17

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .