I want this model to render like this:
this is done by using backface culling in eevee rendering.
In cycles, however, it's rendering like this:
I know there's a node set-up in cycles to recreate backface culling, however it did not work and only made the model look glitchy.
Any help would be nice. For reference, here's the model I am using if anyone would want to experiment with it:
https://www.models-resource.com/nintendo_switch/supersmashbrosultimate/model/30311/