I have 2 identical collections of rigid bodies with identical settings. They are on different collision collections yet they are acting different when dropped from identical location. I need for them to be simulated in the exact same way as the previous collection. Why is this happening?
EDIT: The effect I want to achieve is a smoke simulation from shards of a cell fractured object and later hide them and replace with identical shards that liquify:
Unfortunately the rigid bodies do not behave the same way when duplicated. I did however found a workaround by creating 2 blend files - one for smoke sim and other for liquid sim. Tho in the future I might look into baking physics as some of you pointed out.