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I've got an object that I have animated with bones and when it gets to a certain pose I want to smash it using rigid body dynamics. Is it possible to make a static copy of a mesh while it is deformed by bones?

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Aha! I found it. Just like every other modifier :). To to it, first pose your armature, then go to the WRENCH icon (modifier tab) and select Apply. Presto! Awesome.

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